Peopleware

I. Managing the human resource

People are different from software.

1. Somewhere today, a project is failing

2. Make a cheeseburger, sell a cheeseburger

3. Vienna waits for you

4. Quality-if time permits

5. Parkinson's law revisited

6. Laetrile

People are desperate to increase productivity, fall to the seven sirens, seven false hopes of software management

II. The office environment

It's hard to increase productivity, but easy to decrease it

7. The Furniture Police

Optimizing for cost, and uniformity is not productive

8. You never get anything done around here between 9 and 5

Top performers work in quieter, more private, with less interruption, bigger spaces

9. Saving money on space

Cost of workplace is a small past of cost of worker

Intermezzo. Productivity measurement and unidentified flying objects

10. Brain time versus body time

Interruptions are expensive

11. The telephone

Ensure people attend their email with reasonable frequency (3/day) to allow prioritizing non-interrupting communication

12. Bring back the door

People work better in quiet environments

13. Taking umbrella steps

III. The right people

Get the right people, make them happy, let them work

14. The Hornblower factor

15. Hiring a juggler

16. Happy to be here

17. The self-healing system

IV. Growing productive teams

Teams working as one on a challenge are the objective. Help the team form

18. The whole is greater than the sum of the parts

19. The black team

20. Teamicide

You can't make a team jell, but you can prevent it from jellying:

21. A spaghetti dinner

22. Open kimono

23. Chemistry for team formation

Some organizations have environments that favor team formation

Managers do not seem busy nor manage a lot, they maintain the chemistry

Chemistry building:

V. It's supposed to be fun to work here

24. Chaos and order

Constructive reintroduction of small amounts of disorder:

25. Free electrons

Some people should be left to work at what they want

26. Holgar Dansk

A "sleeping giant" can oppose any bad change

VI. Son of Peopleware

27. Teamicide revisited

28. Competition

Internal competition inhibits jell, Prevents internal coaching. Can come from:

Musical ensembles are better metaphors of good development teams than sport teams. Individual sport teams members can have differing valoration from the rest of the team

29. Process improvement programs

30. Making change possible

People fear change

Degrees of fear to change:

Blindly loyal can abandon a change for a newer one. Only Believers but questioners can be allies to a change. Work with them to make change successful

elebrate the old system

Phases of change

People need to feel safe for change, there should be room for some failure

31. Human capital

32. Organizational learning

33. The ultimate management sin is...

Wasting people's time:

34. The making of community